{"id":15214,"date":"2022-09-28T14:58:46","date_gmt":"2022-09-28T18:58:46","guid":{"rendered":"https:\/\/www.3playmedia.com\/blog\/the-rise-of-accessible-gaming\/"},"modified":"2025-08-11T16:34:42","modified_gmt":"2025-08-11T16:34:42","slug":"the-rise-of-accessible-gaming","status":"publish","type":"post","link":"https:\/\/www.3playmedia.com\/blog\/the-rise-of-accessible-gaming\/","title":{"rendered":"The Rise of Accessible Gaming"},"content":{"rendered":"\n<div class=\"wp-block-group is-style-dark alignfull p-post-header has-global-padding is-content-justification-center is-layout-constrained wp-block-group-is-layout-constrained has-background is-style-dark--1\" style=\"padding-top:var(--wp--preset--spacing--50);padding-bottom:var(--wp--preset--spacing--60);background-image:url(&#039;\/wp-content\/themes\/core\/assets\/media\/backgrounds\/hero-wave-blog.svg&#039;);background-position:50% 50%;background-size:cover;\">\n\t<div class=\"wp-block-group aligngrid has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\">\n\t\t<div class=\"wp-block-buttons aligngrid is-layout-flex wp-block-buttons-is-layout-flex\">\n\t\t\t<div class=\"wp-block-button is-style-ghost is-style-reversed is-style-ghost--2\"><a class=\"wp-block-button__link wp-element-button\" href=\"\/blog\">Blog<\/a><\/div>\n\t\t\t<\/div>\n\t\t\n\n\t\t\n\t\t<hr class=\"wp-block-separator has-alpha-channel-opacity aligngrid\" style=\"margin-top:var(--wp--preset--spacing--20);margin-bottom:0\"\/>\n\t\t\n\n\t\t\n\t\t<div class=\"wp-block-columns are-vertically-aligned-center aligngrid is-layout-flex wp-container-core-columns-is-layout-008400e6 wp-block-columns-is-layout-flex\" style=\"margin-top:var(--wp--preset--spacing--60);margin-bottom:0\">\n\t\t\t<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\"><div style=\"padding-bottom:0;padding-top:0;\" class=\"is-style-category wp-block-tribe-terms\"><ul class=\"wp-block-tribe-terms__list\"><li class=\"wp-block-tribe-terms__term\"><span class=\"wp-block-tribe-terms__link t-category\">Accessibility<\/span><\/li><\/ul><\/div>\n\n\t\t\t\t<h1 style=\"margin-top:var(--wp--preset--spacing--30);margin-bottom:0;\" class=\"alignwide wp-block-post-title\">The Rise of Accessible Gaming<\/h1>\n\n\t\t\t\t\n\t\t\t\t<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-9116416d wp-block-group-is-layout-flex\" style=\"margin-top:var(--wp--preset--spacing--30)\"><div class=\"has-text-align-left wp-block-post-author-name\"><a href=\"https:\/\/www.3playmedia.com\/blog\/author\/3playmedia\/\" target=\"_self\" class=\"wp-block-post-author-name__link\">3Play Media<\/a><\/div>\n\n\t\t\t\t\t\n\t\t\t\t\t<p>\u2022<\/p>\n\t\t\t\t\t\n\n\t\t\t\t\t<div class=\"has-text-align-left wp-block-post-date has-10-font-size\"><time datetime=\"2022-09-28T14:58:46+00:00\">September 28, 2022<\/time><\/div><\/div>\n\t\t\t\t\n\n\t\t\t\t<\/div>\n\t\t\t\n\n\t\t\t\n\t\t\t<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\"><figure class=\"alignfull alignfull wp-block-post-featured-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1400\" height=\"500\" src=\"https:\/\/www.3playmedia.com\/wp-content\/uploads\/2022\/09\/blog-headers-AA-7.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"\" style=\"border-radius:1rem;object-fit:cover;\" srcset=\"https:\/\/www.3playmedia.com\/wp-content\/uploads\/2022\/09\/blog-headers-AA-7.jpg 1400w, https:\/\/www.3playmedia.com\/wp-content\/uploads\/2022\/09\/blog-headers-AA-7-300x107.jpg 300w, https:\/\/www.3playmedia.com\/wp-content\/uploads\/2022\/09\/blog-headers-AA-7-1024x366.jpg 1024w, https:\/\/www.3playmedia.com\/wp-content\/uploads\/2022\/09\/blog-headers-AA-7-768x274.jpg 768w\" sizes=\"auto, (max-width: 1400px) 100vw, 1400px\" \/><\/figure><\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\t<\/div>\n\n\n\n                                                <hr \/>\n<p style=\"text-align: center\"><span style=\"text-decoration: underline\"><strong><span style=\"font-size: x-large\"><a href=\"https:\/\/www.3playmedia.com\/resources\/recorded-webinars\/wbnr-07-21-2022-xr\/\" target=\"_blank\" rel=\"noopener\">Inclusive Design in XR and Beyond [Free Webinar]<\/a><\/span><\/strong><\/span><\/p>\n<hr \/>\n<p><span style=\"font-weight: 400\">The online gaming community is one of vibrance and <\/span><a href=\"https:\/\/newzoo.com\/insights\/articles\/newzoos-gamer-sentiment-diversity-inclusion-gender-ethnicity-sexual-identity-disability\"><b>diversity<\/b><\/a><span style=\"font-weight: 400\">. It is also enormous: More than <\/span><a href=\"https:\/\/www.theesa.com\/resource\/2022-essential-facts-about-the-video-game-industry\/\"><b>216 million people in the U.S.<\/b><\/a><span style=\"font-weight: 400\"> play video games regularly, and the booming industry is expected to grow to <\/span><a href=\"https:\/\/www.pwc.com\/gx\/en\/industries\/tmt\/media\/outlook\/outlook-perspectives.html\"><b>$321 billion by 2026 globally<\/b><\/a><span style=\"font-weight: 400\">.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">Of the Americans that play video games, <\/span><a href=\"https:\/\/www.wired.com\/story\/ablegamers-million-dollar-birthday-fundraiser\/#:~:text=After%20all%2C%20Spohn%20says%20there,can't%20play%20popular%20games.\"><b>46 million<\/b><\/a><span style=\"font-weight: 400\"> have one or more disabilities. For all consumers to enjoy their favorite video games, the games must be accessible to them. This need creates a large demand for accessibility in the gaming space.<\/span><\/p>\n<h2><span style=\"font-weight: 400\">The History of Accessible Gaming<\/span><\/h2>\n<p><span style=\"font-weight: 400\">Historically, gaming has not been particularly welcoming to the disability community. Gamers with disabilities were forced to adapt if they wanted to play, <\/span><a href=\"https:\/\/www.washington.edu\/doit\/growth-accessibility-video-games\" target=\"_blank\" rel=\"noopener\"><b>putting the onus on consumers to make gaming accessible for themselves<\/b><\/a><span style=\"font-weight: 400\">.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Developers have historically been hesitant to incorporate accessibility best practices into their products. <\/span><a href=\"https:\/\/www.gamesindustry.biz\/accessibility-doesnt-hamper-a-vision-it-enhances-creativity\" target=\"_blank\" rel=\"noopener\"><b>There is often a fear that doing so is expensive and interferes with the developers\u2019 creative vision<\/b><\/a><span style=\"font-weight: 400\">. Accessibility has traditionally been considered an <\/span><a href=\"https:\/\/www.ft.com\/content\/793634be-e65f-4bbb-9aa7-5ac62e0fbd7c\"><b>afterthought for developers<\/b><\/a><span style=\"font-weight: 400\">, making it an easy component to overlook. <\/span><a href=\"https:\/\/www.3playmedia.com\/resources\/recorded-webinars\/wbn-05-23-2019-oracle\/\" target=\"_blank\" rel=\"noopener\"><b>Failing to consider accessibility at the beginning of the design process makes accessibility considerations much harder to integrate into a game.<\/b><\/a><\/p>\n<h2><span style=\"font-weight: 400\">The Rise in Gaming Accessibility<\/span><\/h2>\n<p><span style=\"font-weight: 400\">Game developers may have hesitated to consider accessibility in their game design in past decades, but times are changing. The <\/span><a href=\"https:\/\/www.forbes.com\/sites\/forbestechcouncil\/2021\/06\/17\/how-the-gaming-industry-has-leveled-up-during-the-pandemic\/?sh=6ced63bb297c\" target=\"_blank\" rel=\"noopener\"><b>boom in gaming during the COVID-19 pandemic<\/b><\/a><span style=\"font-weight: 400\"> gave rise to an increase in gaming accessibility.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">In an <\/span><a href=\"https:\/\/www.3playmedia.com\/alliedpodcast\/accessible-gaming-and-immersive-experiences\/\" target=\"_blank\" rel=\"noopener\"><b>Allied podcast episode<\/b><\/a><span style=\"font-weight: 400\"> on this topic, gaming accessibility &amp; localization expert <\/span><a href=\"https:\/\/twitter.com\/Belen_Translate\" target=\"_blank\" rel=\"noopener\"><b>Bel\u00e9n Agull\u00f3 Garc\u00eda<\/b><\/a><span style=\"font-weight: 400\"> spoke to the rise in accessibility in the industry:<\/span><\/p>\n<p><span style=\"font-weight: 400\">\u201cFor example, 20 years ago, you couldn\u2019t imagine a blind gamer, or a gamer with low vision, or with hearing loss, or with reduced mobility, that they would be able to play a game and enjoy it without barriers. But now, it\u2019s a reality. And I think that\u2019s super exciting, really. It\u2019s amazing.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400\">People like Ian Hamilton, a UX designer &amp; accessibility consultant who specializes in game accessibility, are helping to minimize the misconceptions around gaming accessibility.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">Here are some <\/span><a href=\"https:\/\/www.washingtonpost.com\/video-games\/2020\/02\/25\/how-accessibility-consultants-are-building-more-inclusive-video-game-industry-behind-scenes\/\" target=\"_blank\" rel=\"noopener\"><b>statistics<\/b><\/a><span style=\"font-weight: 400\"> Hamilton shares in the Washington Post about encounters with skeptics:<\/span><\/p>\n<p><span style=\"font-weight: 400\">\u201cThe \u2018one-handed control option in Uncharted 4 was used by 1\/3 (i.e. millions) of their players,\u2019 Hamilton said. \u2018Subtitles were turned off by default in Assassins Creed: Origins [and] just over 60 percent of players turned them on. So Ubisoft had them on by default in Assassins Creed: Odyssey, and 95 percent of players left them on. [When] they did the same in Far Cry New Dawn, 97 percent of players left them on.\u2019\u201d<\/span><\/p>\n<hr \/>\n<p style=\"text-align: center\"><u><strong><a href=\"https:\/\/www.3playmedia.com\/resources\/recorded-webinars\/wbnr-07-21-2022-xr\/\" target=\"_blank\" rel=\"noopener noreferrer\">Explore how we can approach XR through an inclusive design lens <span style=\"font-weight: 400\">\ud83d\udd0e<\/span><\/a><\/strong><\/u><\/p>\n<hr \/>\n<h2><span style=\"font-weight: 400\">Companies Embracing Accessible Gaming<\/span><\/h2>\n<p><span style=\"font-weight: 400\">Studios such as Naughty Dog, Ubisoft, and Epic Games are<\/span> <a href=\"https:\/\/www.polygon.com\/2016\/5\/19\/11716174\/uncharted-4-accessibility-options-disabled-gamers\" target=\"_blank\" rel=\"noopener\"><b>incorporating feedback from disabled gamers<\/b><\/a><span style=\"font-weight: 400\"> into their games.<\/span><\/p>\n<p><a href=\"https:\/\/www.3playmedia.com\/blog\/the-cvaa-video-game-accessibility\/\" target=\"_blank\" rel=\"noopener\"><b>As of December 31, 2018<\/b><\/a><span style=\"font-weight: 400\">, any video game communication functionality released in 2019 and beyond must be accessible to people with sight, motor, speech, cognitive, and hearing disabilities. These requirements are outlined in <\/span><span style=\"font-weight: 400\">the <\/span><a href=\"https:\/\/www.3playmedia.com\/2018\/08\/15\/everything-know-cvaa-guidelines-compliance\/\" target=\"_blank\" rel=\"noopener\"><b>21st Century Communications and Video Accessibility Act<\/b><\/a><span style=\"font-weight: 400\"> (CVAA).<\/span><\/p>\n<p><span style=\"font-weight: 400\">AbleGamers, a nonprofit organization for the disabled gaming community founded by gamer and advocate <\/span><a href=\"https:\/\/www.linkedin.com\/in\/markbarlet\/\" target=\"_blank\" rel=\"noopener\"><b>Mark Barlet<\/b><\/a><span style=\"font-weight: 400\">, raised over <\/span><a href=\"https:\/\/www.wired.com\/story\/ablegamers-million-dollar-birthday-fundraiser\/#:~:text=After%20all%2C%20Spohn%20says%20there,can't%20play%20popular%20games.\" target=\"_blank\" rel=\"noopener\"><b>$1 million in 2021<\/b><\/a> <span style=\"font-weight: 400\">for the <\/span><a href=\"https:\/\/ablegamers.org\/our-work\/\" target=\"_blank\" rel=\"noopener\"><b>AbleGamers Foundation<\/b><\/a><span style=\"font-weight: 400\">, a \u201cnonprofit public charity that aims to improve the overall quality of life for those with disabilities through the power of video games.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400\">Companies and individuals are also creating new types of hardware that make it possible for players with mobility impairments to play the games they love. Examples include Xbox\u2019s <\/span><a href=\"https:\/\/www.xbox.com\/en-US\/accessories\/controllers\/elite-wireless-controller-series-2\" target=\"_blank\" rel=\"noopener\"><b>Elite Wireless Controller Series 2<\/b><\/a> <span style=\"font-weight: 400\">and console modder Ben Heck\u2019s <\/span><a href=\"https:\/\/benheck.com\/Games\/Xbox360\/controls\/1hand\/singlehandcontroller.htm\" target=\"_blank\" rel=\"noopener\"><b>single-handed wireless Xbox 360 controller<\/b><\/a> <span style=\"font-weight: 400\">and <\/span><a href=\"https:\/\/www.benheck.com\/single-handed-ps4-controllers-now-available\/\" target=\"_blank\" rel=\"noopener\"><b>single-handed PS4 controller.<\/b><\/a> <span style=\"font-weight: 400\">Xbox also released a co-pilot mode that allows another player to assist with certain actions.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Celeste, a game that follows a woman on her journey up a mountain, has an assist mode that sets an example for game developers considering accessibility in their creation process. <\/span><a href=\"https:\/\/celeste.ink\/wiki\/Assist_Mode\" target=\"_blank\" rel=\"noopener\"><b>Features include speed adjustment, invincibility, and more<\/b><\/a><span style=\"font-weight: 400\">.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">This 2018 release removed barriers to the world of Celeste and allowed many more players to enjoy the game. <\/span><a href=\"https:\/\/www.washington.edu\/doit\/growth-accessibility-video-games\" target=\"_blank\" rel=\"noopener\"><b>Celeste\u2019s success led to an increase in gaming accessibility<\/b><\/a><span style=\"font-weight: 400\"> across the industry, which Mira Shin describes in DO-IT:\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">\u201cGod of War introduced a variety of customizable controls, the ability to replace some fine motor tasks and repeated button taps with a single button push, and several subtitle and display options to the franchise. In Marvel\u2019s Spider-Man, the player can auto-complete quick time events, skip puzzles, turn on large subtitles, change taps to holds, and disable parallaxing. The Last of Us 2 made news worldwide with not only its extensive accessibility menu, but the fact that it guided the player to the menu at the beginning of the tutorial to allow users to make these changes from the very start.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400\">However, Shin also notes that many of these games require a degree of fine motor control. While game creators have made great strides in accessibility, there is still work to be done for disability inclusion.<\/span><\/p>\n<h2><span style=\"font-weight: 400\">Resources for Accessible Gaming<\/span><\/h2>\n<p><span style=\"font-weight: 400\">Whether you\u2019re a developer who cares about making your game more accessible or a gamer who wants to stay up-to-date on all things gaming accessibility, there are many resources for you. We\u2019ve compiled a list of a few of our favorites.<\/span><\/p>\n<p><span style=\"font-weight: 400\">For players:<\/span><\/p>\n<ul>\n<li><a href=\"https:\/\/dagersystem.com\/\" target=\"_blank\" rel=\"noopener\"><b>DAGERSystem<\/b><\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"https:\/\/caniplaythat.com\/\" target=\"_blank\" rel=\"noopener\"><b>Can I Play That?<\/b><\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"https:\/\/www.specialeffect.org.uk\/\" target=\"_blank\" rel=\"noopener\"><b>SpecialEffect<\/b><\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"https:\/\/igda-gasig.org\/\" target=\"_blank\" rel=\"noopener\"><b>The IGDA Game Accessibility Special Interest Group<\/b><\/a><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400\">For developers:<\/span><\/p>\n<ul>\n<li><a href=\"https:\/\/accessible.games\/accessible-player-experiences\/\" target=\"_blank\" rel=\"noopener\"><b>Accessible Player Experiences (APX)<\/b><\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"https:\/\/gameaccessibilityguidelines.com\/\" target=\"_blank\" rel=\"noopener\"><b>Gaming Accessibility Guidelines<\/b><\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"https:\/\/docs.microsoft.com\/en-us\/gaming\/accessibility\/guidelines\" target=\"_blank\" rel=\"noopener\"><b>Xbox Accessibility Guidelines (XAG)<\/b><\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"https:\/\/docs.microsoft.com\/en-us\/gaming\/accessibility\/gadpeg\" target=\"_blank\" rel=\"noopener\"><b>Gaming and Disability Player Experience Guide (GADPEG)<\/b><\/a><b>\u00a0<\/b><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Read our <\/span><a href=\"https:\/\/www.3playmedia.com\/blog\/xbox-accessibility\/\" target=\"_blank\" rel=\"noopener\"><b>blog post<\/b><\/a><span style=\"font-weight: 400\"> about the work of <\/span><span style=\"font-weight: 400\">Anita Mortaloni, Director of Accessibility at Microsoft, and Sean McIntyre, Product Marketing Manager at Xbox, to learn about Xbox\u2019s accessibility approach and why \u201cday one\u201d accessibility is important.<\/span><\/li>\n<\/ul>\n<p><span style=\"font-weight: 400\">Video games allow consumers to escape their world and experience things that would otherwise be impossible. Accessibility must be taken into account from the very beginning of developers\u2019 design processes to make the unimaginable a (virtual) reality for all.<\/span><\/p>\n<p><a href=\"https:\/\/www.3playmedia.com\/resources\/recorded-webinars\/wbnr-07-21-2022-xr\/\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-28063 size-full\" src=\"https:\/\/www.3playmedia.com\/wp-content\/uploads\/2022\/09\/CTAs-1000-x-286-14.jpg\" alt=\"Gain a practical foundation in accessibility within XR projects.\" width=\"1000\" height=\"286\" \/><\/a><\/p>\n\n\n                                                \n                                                <hr class=\"wp-block-separator has-alpha-channel-opacity\" style=\"margin-bottom:0\" \/>\n                                                \n\n                                                \n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-container-core-group-is-layout-6c28011a wp-block-group-is-layout-constrained\" style=\"margin-top:var(--wp--preset--spacing--40);margin-bottom:0;padding-right:0;padding-bottom:0;\">\n\t<p style=\"margin-top:0\">Filed under<\/p>\n\t\n\n<div style=\"margin-top:var(--wp--preset--spacing--20);\" class=\"is-style-pills wp-block-tribe-terms\"><ul class=\"wp-block-tribe-terms__list\"><li class=\"wp-block-tribe-terms__term\"><a href=\"https:\/\/www.3playmedia.com\/blog\/tag\/accessibility-laws-lawsuits\/\" class=\"wp-block-tribe-terms__link t-category\">Accessibility Laws &amp; Lawsuits<\/a><\/li><li class=\"wp-block-tribe-terms__term\"><a href=\"https:\/\/www.3playmedia.com\/blog\/tag\/video-games\/\" class=\"wp-block-tribe-terms__link t-category\">video games<\/a><\/li><\/ul><\/div><\/div>\n\n\n\n                                                \n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-container-core-group-is-layout-dda23514 wp-block-group-is-layout-constrained\" style=\"margin-top:var(--wp--preset--spacing--40);padding-top:var(--wp--preset--spacing--40);padding-right:0;padding-bottom:var(--wp--preset--spacing--40);\">\n<p style=\"margin-top:0\">About the author<\/p>\n\n\n<div style=\"margin-top:var(--wp--preset--spacing--20);\" class=\"wp-block-post-author\"><div class=\"wp-block-post-author__avatar\"><img alt='' src='https:\/\/secure.gravatar.com\/avatar\/077af0eed48d15985c692daeff79eaff223726049f53bd6ef9a51ffb76629ed1?s=96&#038;d=mm&#038;r=g' srcset='https:\/\/secure.gravatar.com\/avatar\/077af0eed48d15985c692daeff79eaff223726049f53bd6ef9a51ffb76629ed1?s=192&#038;d=mm&#038;r=g 2x' class='avatar avatar-96 photo' height='96' width='96' \/><\/div><div class=\"wp-block-post-author__content\"><p class=\"wp-block-post-author__name\"><a href=\"https:\/\/www.3playmedia.com\/blog\/author\/3playmedia\/\" target=\"_self\">3Play Media<\/a><\/p><p class=\"wp-block-post-author__bio\"><\/p><\/div><\/div><\/div>\n\n\n\n                                                \n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-container-core-group-is-layout-fe217b39 wp-block-group-is-layout-constrained\">\n<p style=\"margin-bottom:0\">Share this page<\/p>\n\n\n\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-container-core-group-is-layout-fe217b39 wp-block-group-is-layout-constrained\">\n<p><\/p>\n\n\n\n<ul class=\"wp-block-outermost-social-sharing has-normal-icon-size has-icon-color is-style-logos-only is-content-justification-left is-layout-flex wp-container-outermost-social-sharing-is-layout-95ca00fe wp-block-social-sharing-is-layout-flex\" style=\"margin-top:var(--wp--preset--spacing--10)\"><li style=\"color: #767676; 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margin-bottom:0;\" class=\"p-card-post__image wp-block-post-featured-image\"><img loading=\"lazy\" decoding=\"async\" width=\"600\" height=\"400\" src=\"https:\/\/www.3playmedia.com\/wp-content\/uploads\/2025\/11\/ada-auditing-budgeting.png\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"person typing on calculator\" style=\"width:100%;height:100%;object-fit:cover;\" srcset=\"https:\/\/www.3playmedia.com\/wp-content\/uploads\/2025\/11\/ada-auditing-budgeting.png 600w, https:\/\/www.3playmedia.com\/wp-content\/uploads\/2025\/11\/ada-auditing-budgeting-300x200.png 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/figure>\n\n\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\" style=\"margin-top:0;padding-top:var(--wp--preset--spacing--40);padding-right:var(--wp--preset--spacing--40);padding-bottom:0;padding-left:var(--wp--preset--spacing--40)\"><div style=\"margin-bottom:var(--wp--preset--spacing--10);\" class=\"is-style-category wp-block-tribe-terms\"><ul class=\"wp-block-tribe-terms__list\"><li class=\"wp-block-tribe-terms__term\"><span class=\"wp-block-tribe-terms__link t-category\">Legislation &amp; 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It is also enormous: More than 216 million people in the U.S. play video games regularly, and the booming industry is expected to grow to $321 billion by 2026 globally.\u00a0 Of the Americans that play video games,&#8230;<\/p>\n","protected":false},"author":63,"featured_media":3664,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[11,6],"tags":[34,90],"industry":[],"resource_type":[92],"class_list":["post-15214","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-accessibility","category-industry-trends","tag-accessibility-laws-lawsuits","tag-video-games"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v26.0 (Yoast SEO v26.0) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>The Rise of Accessible Gaming<\/title>\n<meta name=\"description\" content=\"The increase in accessible gaming has 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